Description: The objective of this session is to share ideas on ways through which gamification can be adopted as a method of raising awareness about Internet Governance and digital rights issues in order to promote the inclusion of people from underserved regions in discussing solutions to these issues.
The session will feature three experts from different regions and industries who will engage the session attendees through shared experiences on how they have managed to merge Internet governance issues with localized games from their communities. The workshop will enable participants to share challenges and personal experiences from their countries about how citizens, especially youth, can easily learn about Internet governance by simplifying the concept through gamification.
At the beginning of the session, the moderator will introduce the session, its speakers and goals. Each of the speakers will be given 10 minutes to briefly discuss their assigned discussion points.
Points for discussion are:
Board games for digital inclusion - Digital Rights Monopoly [see reference link]
Fun games to teach kids about online safety and Internet health
Transforming local games to include Internet governance issues
After the discussions by the speakers, the session attendees are welcomed and encouraged to share their comments, ideas and experiences about how this method of digital inclusion may be adopted in their communities.
Thereafter, the session moderator will close the session and provide possible next steps for continuing and implementing the issues discussed and session outcomes.
Expected Outcomes: At the end of the session, the attendees would have been able to identify a possible means to include more young people in Internet governance by making use of common games in communities as a tool for teaching and learning about Internet governance issues.
Alternative ways to localize internet content for digital literacy in order to bridge the digital divide in underserved communities.